02 / Case study
Narrative experience / 2026
Tsukihara
An immersive website introducing the world of Tsukihara through storytelling, layered scenes, motion and exploration.

Case index
01 — 04
- Discipline
- Narrative experience
- Year
- 2026
- Status
- Completed
- Visual records
- 03
Technologies
A world before the first chapter
Tsukihara imagines a realm where the Mother Moon begins to forget. The website acts as an entry point to this fictional world: it does not depend on a released game to create an initial experience of characters, places and atmosphere.
Immersion without losing direction
The challenge was to combine substantial worldbuilding with cinematic art direction without turning navigation into a maze. Scroll-led storytelling guides discovery, while layered scenes, transitions and parallax provide depth between chapters.
Exploration and meaningful choice
Beyond the editorial journey, visitors can discover realms, characters, a bestiary and archives. The experience supports entering with or without audio, as well as Portuguese and English content. Motion supports the story without taking over reading.
Scope of the work
This case covers visual direction, interfaces, scroll-led narrative and frontend engineering for the promotional website. It does not represent the development or release of a complete game.
04 / Visual evidence
03 ITEMS
The work, in context.
Screens, motion and supporting artifacts that show how the system behaves beyond a static cover.
Selected work / archive
END / CASE
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